The first two games in Piranha Bytes's Gothic fantasy RPG series are big hits in Europe but have only achieved a cult following in the US. That may finally change with Gothic 3 which was announced eariler this year by its publisher Jowood. Gamecloud got a chance to chat with the game's brand manager Stefan Berger to find out more about Gothic 3.
Gamecloud:
First, what was the reaction like to Gothic 2?
Stefan Berger :
In Germany, we released the game in November 2002. There we got very good reviews from the press and great feedback from the gamers. They loved the believable world with hundreds of NPC’s and the freedom during the whole game. For the Gothic hardcore gamers (huge group of gamers) the game was too easy. That’s why we decided to make the difficulty harder with the Add On version “Night of the Raven”. Outside of the German speaking territories we had problems with our distribution partner. So that’s why the game was released one year later than the German version. Also the marketing and PR work of our partner was not the best. We got an average score in US of around 80% one year after the release in Germany...